CORTEXA
← Browse
arxivcs.CVcs.AIcs.GRcs.LG2026-07-05

Wan-Streamer v0.2: Higher Resolution, Same Latency

Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chen Liang, Cheng Yu, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zoubin Bi

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

View free PDFSource page

Related papers

arxivcs.CVcs.AIcs.GRcs.LG2026-06-28

GPC: Large-Scale Generative Pretraining for Transferable Motor Control

Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng

Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage toke…

View free PDFSource page
arxivcs.GRcs.AIcs.CVcs.DCcs.LG2026-06-30

Benchmarking Federated Learning and Knowledge Distillation for Point Cloud Classification

Aizierjiang Aiersilan

Deploying 3D point cloud analysis in privacy-sensitive, resource-constrained settings faces two barriers: data cannot be centralized, and models must run on limited edge hardware. We present a multi-seed benchmark jointly evaluating federated learning (FL) and knowledge distillat…

View free PDFSource page
arxivcs.CVcs.AIcs.GRcs.LGcs.RO2026-07-07

SPEAR: A Simulator for Photorealistic Embodied AI Research

Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, et al.

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A S…

View free PDFSource page
arxivcs.CVcs.AIcs.GR2026-06-28

Resonant Brane Splatting for Arbitrary-Scale Super-Resolution

Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto

Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors. Recent methods accelerate inference by replacing computationally heavy implicit neural decoders with explicit 2D Gaussian Splatting (GS). However, since standard Gaussians are smooth l…

View free PDFSource page
arxivcs.CVcs.AIcs.LGcs.MMeess.IV2026-07-21

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Xinjie Zhang, Peng Zhang, Shicheng Zheng, Jinghao Guo, Zhaoyang Jia, Yifei Shen, et al.

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed compo…

View free PDFSource page
arxivcs.LGcs.AIcs.CV2026-07-02

Do Newer Lightweight CNNs Perform Better Under Resource Constraints? A Controlled Multigenerational Study of Architecture, Initialization, Training Budget, and Efficiency

Tasnim Shahriar

Newer lightweight convolutional neural networks are often presented as improving predictive performance and deployment efficiency, but such claims require controlled evaluation. This study compares nine lightweight CNN model packages across CIFAR-10, CIFAR-100, and Tiny ImageNet…

View free PDFSource page