CORTEXA
← Browse
arxivcs.CVcs.DS2026-07-23

Incremental Optimal Assignment for Real-Time Crowd Tracking

Ismail H. Toroslu

Multi-object tracking in dense crowds requires solving a bipartite assignment problem between detections and trajectories at every video frame. The classical Hungarian algorithm solves this in $O(N^3)$ time, which becomes a bottleneck for large scenes with hundreds of people. We propose an \emph{incremental} assignment algorithm that exploits the block-sparse structure of crowd tracking cost matrices --- dense within each crowd cluster, near-zero between clusters. We compute the exact same optimal $N \times N$ assignment as the Hungarian algorithm, but via an incremental strategy: we add one person at a time, exploiting the fact that after step $n-1$ the dual potentials are \emph{exactly optimal} for the $(n-1)\times(n-1)$ subproblem --- a strictly stronger condition than the intermediate feasibility maintained by the Hungarian algorithm during its $N$ outer iterations. Each new step therefore requires only a single augmenting path search from a certified optimal starting point. This avoids repeated full-matrix scans while guaranteeing an identical globally optimal result. A diagonal-reordering invariant keeps the data structure compact and cache-friendly. On realistic crowd benchmarks with $N \in [200, 5000]$ people organised into dense clusters, our algorithm achieves \textbf{3.7--6.5$\times$ speedup} over the Hungarian baseline while producing provably optimal matchings identical to those of Hungarian. The speedup grows with $N$ and remains stable beyond $N=3000$, making the method especially attractive for large-scale crowd scenes such as stadium exits and mass public events.

View free PDFSource page

Related papers

arxivcs.CRcs.CVcs.SEeess.IV2026-07-31

A Biometric Sensor Network to Enable Real-Time Measurement of Individual Student Engagement in STEM Lecture Environments

Ahmed Elsayed

Student engagement (SE) is a critical predictor of academic performance and retention in STEM education, yet existing measurement approaches are often intrusive, manually intensive, or unsuitable for real-time classroom use. This thesis proposes a novel $\textit{Biometric Sensor…

View free PDFSource page
arxivcs.ROcs.CV2026-07-22

A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation

Martín Gallegos, Francisco Leiva, Patricio Loncomilla, Michelle Cortés, Javier Ruiz-del-Solar

Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pi…

View free PDFSource page
arxivcs.ROcs.CV2026-07-23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Panagiotis Mermigkas, Argyris Manetas, Petros Maragos

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To ad…

View free PDFSource page
arxivcs.CVeess.IV2026-07-22

Real-Time EEG Cap Electrode Detection for Guided Point-of-Care Placement

William Lehn-Schiøler, Mads Sverker Nilsson, Nicki Skafte Detlefsen

We present a two-stage vision system that detects EEG cap electrodes in a live webcam stream and validates their anatomical placement in real time. A single-class YOLO detector localises electrodes; a geometric stage assigns each detection to a named 10-20 role from facial landma…

View free PDFSource page
arxivcs.CVcs.RO2026-07-24

JustDepth: Real-Time Radar-Camera Depth Estimation with Single-Scan LiDAR Supervision

Wooyung Yun, Dongwook Kim, Soomok Lee

Accurate yet low-latency depth is essential for radar-camera perception in autonomous systems. Cameras provide rich appearance but lack metric scale, whereas automotive radar offers metric range but is sparse and noisy. Many pipelines are multi-stage or depend on auxiliary annota…

View free PDFSource page
arxivcs.CVcs.GR2026-07-24

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Oriol Jiménez-Ayguadé, Antonio Agudo

Recent radiance field methods represent scenes with 2D primitives that offer surface alignment and efficient rasterization, from Gaussian disks to triangles, yet all rely on convex boundaries: curved and concave structures demand excessive primitives. We introduce Deformable Tria…

View free PDFSource page