Robust low-light imaging remains challenging for the community. Recent studies have explored fusing Near-Infrared (NIR) with noisy RGB to achieve improved enhancement, yet most methods depend on carefully curated training data pairs, with limited robustness under different scenar…
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and con…
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than…