Reliable evaluation of open-ended LLM outputs requires fine-grained rubrics, yet expert curation is costly and difficult to scale. Existing automated pipelines rely on strict judge unanimity and binary variance filters, which cannot distinguish measurable rubrics from informative…
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer pe…
Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue t…