CORTEXA
← Browse
arxivcs.CV2026-07-01

Imprint: Online Memory Compression for Long-Horizon Egocentric QA

Kousik Das, Debaditya Roy

Long-horizon egocentric question answering involves answering about events that have occurred hours or days in the past. This requires memory representations that remain both retrieval-effective and scalable over days or weeks of recording. Existing long-horizon egocentric QA methods construct memory as hierarchical textual summaries of observations. While effective for reducing memory size, summarization optimizes for descriptive compression rather than retrieval: repeated interactions are absorbed into coarse textual descriptions instead of being preserved as explicit, recurring memory units, making long-horizon evidence aggregation difficult. We propose Imprint, an interaction-centric memory framework that formulates long-horizon egocentric memory as an online memory compression problem rather than summarization. Incoming observations are first represented as structured Interaction Records and continuously organized into recurring interaction patterns. Using human memory consolidation signals of recurrence, recency, and distinctiveness, Imprint selectively retains and compresses interactions into a compact retrieval-oriented memory. We evaluate Imprint on EgoLifeQA, a seven-day egocentric benchmark containing questions that require reasoning over interactions occurring hours to days before the query. With the same LLM, Imprint improves QA accuracy from 31.0% to 35.8%, increases evidence-grounded answers by $6\times$ compared with EgoRAG, reduces memory footprint by $2.3\times$, and decreases retrieval latency by $11.8\times$. These results demonstrate that memory compression provides a scalable and retrieval-effective foundation for long-horizon egocentric question answering.

View free PDFSource page

Related papers

arxivcs.CV2026-07-22

Self Gradient Forcing: Native Long Video Extrapolation

Junhao Zhuang, Shiyi Zhang, Yuxuan Bian, Yaowei Li, Yawen Luo, Yijun Liu, et al.

Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-truth video contexts. This reduces exposure bias, but the historical key-value cache is still used by f…

View free PDFSource page
arxivcs.ROcs.CV2026-07-23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Panagiotis Mermigkas, Argyris Manetas, Petros Maragos

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To ad…

View free PDFSource page
arxivcs.AIcs.CLcs.CVcs.RO2026-07-24

Zero-Shot Mission-Level Evaluation for Aerial MLLM Agents

Suman Navaratnarajah, Taehyoung Kim, Jona Ruthardt, Ishaan Bhimwal, Ryousuke Yamada, Yannik Blei, et al.

Multimodal Large Language Models (MLLMs) are emerging as core reasoning modules for embodied agents, yet it remains unclear how well general-purpose models can solve long-horizon embodied tasks from a single high-level instruction. We introduce MissionBench, a benchmark for missi…

View free PDFSource page
arxivcs.CV2026-07-23

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Zekun Li, Xiaoyan Cong, Hongyu Li, Zhiyang Dou, Chuan Guo, Abhay Mittal, et al.

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional next-frame generation hinder real-time deployment. Recent rolling-window methods pipeline denoising a…

View free PDFSource page
arxivcs.CV2026-07-23

Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering

Wenchao Ma, Changran Liu, Sharon X. Huang, Haomiao Jiang

Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive…

View free PDFSource page
arxivcs.CVcs.AI2026-07-22

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, et al.

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{…

View free PDFSource page