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arxivcs.CV2026-06-30

World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujin Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.

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