CORTEXA
← Browse
arxivcs.HC2026-07-13

FIERO: Empowering Creative Writing Through Collaborative Game Play

Chu Zhang, XiaoKe Zeng, Jin Zhang, Ruoyu Wen, Vince Siu, Richard William Allen, Ray LC

Creativity often flourishes in collaboration, such as when designers brainstorm a new app together, or storytellers collectively build a world with elements of each person's narrative. However, collaborative storytelling can have challenges for its participants, such as when they disagree about the plot proposed, or when different ideas become fragmented when voiced individually. While current tools for creative collaboration focus on synchronous online text sharing, they often neglect the social dynamics of in-person collaboration critical to creative synergy. To address this, we created FIERO, a multiplayer web-based card game. Physical cards provide tangible scaffolding and social interaction, while the digital interface generates contextual visuals, facilitate group decisions, ensure narrative coherence, and synthesize different idea contributions using generative AI. Compared against online collaborative writing alone, the game significantly enhanced intuitive stimulation, idea fluency, and novelty generation, and also improved the content of the stories produced, leading to greater plot coherence (N=60). The cards provided creative structure and social engagement, while the interface provided contextualized augmentation without affecting player agency. This work shows how collaborative play can be utilized to foster creative support.

View free PDFSource page

Related papers

arxivcs.ROcs.HC2026-07-13

Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

Jens V. Rüppel, Tim Schreiter, Andrey Rudenko, Achim J. Lilienthal

Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a ro…

View free PDFSource page
arxivcs.HC2026-07-23

CRAFT: Exploring Wearable Creative AI on Smart Glasses for Fiction Writing in Real-World Contexts

Runze Cai, Yuxuan Huang, Lin-Ping Yuan, Kexin Xiang, David Hsu, Collier Nogues, et al.

Creative writing increasingly integrates AI assistance, yet current tools miss in-situ moments when writers draw inspiration from real-world experiences. We envision Context-aware Reality-Fiction Transformation (CRAFT), an approach for AI glasses that translates daily experiences…

View free PDFSource page
arxivcs.HC2026-07-12

Lottery and Sprint Arcade: Enabling Player-Driven Game Editing with Generative AI

Maya Grace Torii, Takahito Murakami, Yoichi Ochiai

Large language models (LLMs) are shifting game generation from offline automation toward play-driven modification through natural language interaction. In this work, we present a play-driven game editing system that enables players to modify a retro Space Invaders - style arcade…

View free PDFSource page
arxivcs.HCcs.AI2026-07-20

I wanted it to feel more personal: Customization of social AI as AI individualism in practice

Marita Skjuve, Anna Grøndal Larsen, Asbjørn Følstad, Nena van As, Petter Bae Brandtzaeg

Despite the growing availability of customizable social artificial intelligence (AI), such as ChatGPT, Grok, and Character.ai, we know little about how users actively shape social AI to reflect their personal preferences. This study examines why and how users (N = 169) customize…

View free PDFSource page