CORTEXA
← Browse
arxivcs.ROcs.CV2026-07-22

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Junzhe Wu, Yue Hu, Zeyu Han, Po-Hsun Chang, Yinan Dong, Behrad Rabiei, Maani Ghaffari

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.

View free PDFSource page

Related papers

arxivcs.CVcs.RO2026-07-07

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments.…

View free PDFSource page
arxivcs.ROcs.CV2026-07-07

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Humphrey Munn

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the…

View free PDFSource page
arxivcs.ROcs.CV2026-07-22

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Jialu Zhang, Yong Du, Xianda Guo, Shunwang Sun, Xinqi Liu, Yue Sun, et al.

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on rein…

View free PDFSource page
arxivcs.CVcs.AIcs.GRcs.LGcs.RO2026-07-07

SPEAR: A Simulator for Photorealistic Embodied AI Research

Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, et al.

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A S…

View free PDFSource page
arxivcs.CVcs.AIcs.RO2026-06-26

PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation

Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, et al.

Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories…

View free PDFSource page