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arxivcs.LGcs.AI2026-07-06

Predicting Drafted Deck Strength for "Magic: the Gathering"

Tomas Rigaux, Hisashi Kashima

Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provides a tractable yet non-trivial setting for studying decision-making driven by combinatorial card synergies. We propose an encoder-based model that produces set-contextualized card embeddings to encode the draft decision sequence, with a consistent improvement over linear baselines on large-scale real-world data, establishing a first learned benchmark for outcome prediction in MTG Draft. Our code is available at github.com/akulen/MtGDraftEncoder.

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