Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provides a tractable yet non-trivial setting for studying decision-making driven by combinatorial card synergies. We propose an encoder-based model that produces set-contextualized card embeddings to encode the draft decision sequence, with a consistent improvement over linear baselines on large-scale real-world data, establishing a first learned benchmark for outcome prediction in MTG Draft. Our code is available at github.com/akulen/MtGDraftEncoder.
In two-player zero-sum games whose Nash equilibria form a convex set, regularized solvers such as Regularized Nash Dynamics (R-NaD) empirically select the maximum-entropy member: the information projection (I-projection) of a uniform reference onto the Nash set. On a panel of sma…
Access to potable water is crucial for health, economic development, and sustainability. However, accurately classifying water quality remains a significant challenge due to the complexity and variability of water source data. This paper addresses the challenge of predicting wate…
LLM agents are becoming a common interface for research, coding, and question answering, yet their Thought-Action-Observation loop is often serial: the model reasons, emits a tool call, then idles the GPU until the result returns. This wait consumes 16-37% of wall time in our wor…
The application of graph data in numerous disciplines raises the need for gathering and analyzing huge volumes of data, some of which is private and sensitive. The non-Euclidean nature of the graph data makes the analysis computationally challenging, leading to the use of Graph N…
We introduce WC2026-Agents, a benchmark and dataset for evaluating large language models (LLMs) as autonomous forecasting agents on real, future events. For every one of the 104 matches of the 2026 FIFA World Cup, four frontier models -- Claude Opus 4.8, ChatGPT (GPT-5.5, high re…
We present a regression-based approach to Arabic dialect geolocation that models dialectal variation as a continuous geographic space rather than discrete categories. Speaker origin is predicted as continuous latitude-longitude coordinates using a hierarchical neural architecture…