CORTEXA
← Browse
arxivcs.CV2026-07-14

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

Li Hu, Guangyuan Wang, Peng Zhang, Bang Zhang

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character identity; and a gated, locally causal keyboard injection module trained with a single-player-to-full-gameplay curriculum. A four-step DMD-distilled student paired with a pruned VAE decoder sustains 30FPS at 512x384 on a single NVIDIA RTX 5090 over the duration of a complete match. To our knowledge, WanToFight is the first generative game engine to combine multi-player control, real-time inference, complex physical interaction, and adversarial gameplay in one system.

View free PDFSource page

Related papers

arxivcs.CV2026-07-07

URS-Stereo: Uncertainty-Guided Residual Search for Real-Time Stereo Matching

Pouya Sohrabipour, Chaitanya kumar reddy Pallerla, Dongyi Wang

Real-time stereo matching is crucial for robotics, autonomous systems, and embedded vision applications, where both computational efficiency and disparity accuracy are required. Recent coarse-to-fine stereo matching methods improve efficiency by progressively refining disparity e…

View free PDFSource page
arxivcs.CVcs.AI2026-07-03

A Multi-Task Deep Learning Framework for Real-Time Intelligent Video Surveillance with Temporal Event Validation

Estera Dumitru, Stelian Spînu

Modern video surveillance systems generate far more video streams than human operators can effectively monitor, making automated analysis essential for timely detection of security events. This paper presents a unified multi-task deep learning framework that simultaneously perfor…

View free PDFSource page
arxivcs.CVcs.MAcs.MM2026-07-17

Toward Semantic Communication for Real-time Mobile 3D Reconstruction

Fangzhou Zhao, Yao Sun, Xuesong Liu, Runze Cheng, Shang Kai, Yi Sun

Real-time mobile 3D reconstruction is fundamental to many emerging applications such as autonomous navigation and digital twin construction, where a moving platform continuously captures an image stream and transmit to a computing server for scene understanding. Unlike offline re…

View free PDFSource page
arxivcs.LGcs.CVeess.SPstat.ML2026-07-15

PiVoT: A Variational Solution for Real-time Large-scale Multi-object Detection and Tracking under Heavy Clutter

Runze Gan, Qing Li, Simon J. Godsill, Mike E. Davies, James R. Hopgood

Multi-object detection and tracking from noisy point clouds remain challenging in many data-scarce radar applications. Current Bayesian trackers based on Poisson measurement models offer a training-free solution but struggle to achieve accuracy and efficiency under severe clutter…

View free PDFSource page
arxivcs.CVcs.LG2026-07-03

Vidu S1: A Real-Time Interactive Video Generation Model

Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Yang Luo, Yuji Wang, et al.

We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring,…

View free PDFSource page