CORTEXA
← Browse
arxivcs.CV2026-07-02

ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments

Lu Pan, Hongwei Zhao

Physics-based Human-Scene Interaction (HSI) imitation learning is crucial for embodied intelligence as it bridges the gap between kinematic 3D motions and real-world dynamics. However, most existing methods focus on simplified scene settings, leaving complex environments largely unexplored, which limits their applicability in real-world scenarios. In this paper, we focus on HSI mimicry in complex environments. Under this complex setting, we observe an inherent trade-off between successfully performing interaction and maintaining natural, physically plausible motions. To address this challenge, we propose ComplexMimic, a framework that reconstructs diverse HSI by interpreting imperfect MoCap data. First, we introduce a Dual Flow Strategy, which learns two complementary experts: an imitation expert for accurate motion tracking and an interaction expert for collision-aware adaptation in complex scenes. Second, naive multi-expert distillation, which treats all experts equally, often under-samples challenging behaviors, limiting effective learning. To mitigate this issue, we propose a difficulty-aware distillation strategy that adaptively weights supervision and prioritizes hard-yet-learnable trajectories guided by failure statistics and learning progress signals. Extensive experiments on three benchmark datasets demonstrate that our approach outperforms current state-of-the-art methods.

View free PDFSource page

Related papers

arxivcs.CV2026-07-07

DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction

Jiakun Li, Zhe Li, Wenqiang Wu, Zheng Chang, Mingqi Gao, Jinyu Yang, et al.

Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geo…

View free PDFSource page
arxivcs.CV2026-07-11

GNOCHI: Generative Neural mOdel for Close Human-Human Interactions

Gonzalo Gómez-Nogales, Marc Comino-Trinidad, Andrés Casado-Elvira, Dan Casas

Creating realistic 3D human-human interactions in virtual environments is challenging due to the high degrees of freedom in the human body and the need for physically accurate poses that do not collide with each other. Traditional methods for human-human interaction are based on…

View free PDFSource page
arxivcs.CVcs.AIeess.IV2026-07-24

Time-Reversed Imaging: A Multimodal Benchmark and Framework for Reconstructing Past Human-Environment Interactions

Jorge Bacca, Kebin Contreras, Luis Toscano-Palomino, Mauro Dalla Mura

We introduce time-reversed imaging, a new paradigm that infers what just happened in a scene from fading multimodal traces. Instead of extrapolating or interpolating video frames, our goal is to infer past human-environment interactions from residual physical imprints observable…

View free PDFSource page