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arxivcs.CV2026-06-27

RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting

Zhenyu Liang, Xiao Zhang, Boyu Wang, Zhaolun Liang, Ang Li, Jeff Chak Fu Chan, Mingzhu Wang, Jack C. P. Cheng

Existing digitization of buildings with reflective glass facades suffers from geometric reconstruction distortion, unrealistic view-dependent texture rendering, and difficulties in object-based semantic enhancement. Therefore, we propose RefGlass-GS, a fusion framework that enables end-to-end UAV-based photorealistic, semantic, and interactive digitization of reflective glass facades. The contributions include: (1) proposing an individual glass panel segmentation method based on maximum a posteriori estimation with structural regularities, robust to severe reflection and background interference; (2) formulating a UAV viewpoint planning optimization function that maximizes the coverage of view-dependent appearance for sufficient data capture; (3) developing an optimized Gaussian Splatting framework with a Reflection MLP, a novel deferred shading function, and two enhanced regularization terms for effective modeling of high-frequency near-field reflections; (4) introducing a standardized data organization paradigm for structuring GS-based representations into object-based models, facilitating interactive facility management on digital twin platforms. Experiments on real-world reflective glass facade scenes validate the effectiveness and superiority of the proposed method. Specifically, the glass panel segmentation achieves an improvement of 0.1927 in mIoU over SOTA methods, and only our method enables instance-level panel extraction. The UAV view planning improves novel view synthesis for reflective facades by 13.15 dB in PSNR compared to commercially used nap-of-the-object planning methods. The RefGlass-GS modeling outperforms SOTA Gaussian Splatting approaches for reflective scenes with an average improvement of 5.08 dB in PSNR.

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FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

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4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motion. Existing approaches leveraging generative mod…

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