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arxivcs.HC2026-07-11

SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality

Qinchuan Zhang, Weibo Xu, Yunge Wen

We present SyncSpace, a system that achieves both spatial alignment and visual consistency between a generated 3DGS world and physical space. We first scan the space via depth sensing to extract 3D bounding boxes, which we render into a layout-only panorama and feed as a geometric prior to a generative world model, producing a Gaussian splat scene in which objects are re-semantized to fit a target style without per-object control. We then align the generated scene to physical space with a coarse-to-fine registration algorithm, refined manually via pinch gestures when automatic registration does not converge. We demonstrate a hand-tracked engulfment interaction in which the virtual world rises to replace the physical space, and show a single space reskinned into multiple stylistically distinct worlds with its layout preserved.

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arxivcs.MMcs.HC2026-07-20

Toward Site-Aware MR Art Exhibitions: A SLAM-Based Deployment Pipeline for Spatial Coherence and Exhibition Experience

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Mixed Reality (MR) is increasingly being used in exhibition settings to bring digital artworks into relation with the physical environment. However, existing MR exhibition systems are often confined to prototypes or case-specific deployments, offering limited guidance for large-s…

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arxivcs.CVcs.HC2026-07-16

Divergent Gaze Patterns in Artistic Viewing: Spatial and Temporal Signatures of Attention Across Autistic Individuals, Artists, and Neurotypical Observers

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How different populations visually explore artworks bears on cognitive science and on accessibility design, yet most eye-tracking work in autism has used social scenes rather than art, and has analysed where the eyes land while ignoring when and in what order. We present a compar…

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arxivcs.HCcs.AIcs.GR2026-07-13

Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

Fernanda Miyuki Yamada, João Paulo Gois, Hiroki Takahashi

As extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other mor…

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