Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb
Chamber music, as a highly precise multi-part interactive system, contains a logic of "role assignment and dynamic interaction" that provides an extremely valuable blueprint for exploring human-computer collaborative composition paradigms. Addressing the lack of role perception c…
A generated rhythm-game chart need not reproduce one official note sequence: many note choices can fit the same song and difficulty. Reference-note agreement therefore measures reconstruction, not the full design problem. We introduce ChartGenEval, a six-question evaluation frame…
While voice control is rapidly becoming a ubiquitous vector of human-AI communication, the risks facing these systems remain poorly understood. This is, in part, a product of the difficulties in scaling strictly digital adversarial workflows to the physical world. These scale bar…
Full-length song generation must preserve coherence and musicality, render detailed vocal and accompaniment acoustics, and follow lyrics and prompts. Existing language model-based systems face a structural trade-off: mixed-token modeling preserves vocal-instrument coordination bu…
While audio deepfake detection has advanced significantly, representative detectors show limited generalization to synthetic sound effects. Existing environmental audio datasets such as EnvSDD provide important initial resources, but remain limited in scale and generation provena…
Training target speaker extraction (TSE) models for real conversational mixtures remains challenging because large-scale training corpora and clean target speech for supervision are unavailable. We present PS4, a proxy-supervised training framework for TSE in real conversational…