CORTEXA
← Browse
arxivcs.CVcs.GR2026-07-21

UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion

Xin Ming, Yuxuan Han, Junhai Yong, Feng Xu

Reconstructing high-fidelity facial geometry with an assigned topology is essential for digital avatar creation and animation, yet existing automated methods often trade off geometric fidelity and in-the-wild generalization. We present UVFaceFusion, a feed-forward framework for multi-view, fixed-topology face reconstruction from daily images. Our key idea is to replace heuristic topological optimization with learnable neural fusion in a canonical UV space. Given multi-view images, we first obtain dense point maps and facial UV correspondences of each view using VGGT and Pixel3DMM, respectively. Then, the view-specific point maps are lifted into the canonical UV domain and fused with a novel mask-aware neural fusion network. The network predicts a complete UV-space point map, from which a fixed-topology mesh is directly sampled. Although trained only on Ava-256, UVFaceFusion generalizes well to multiple public benchmarks and in-the-wild captures, benefiting from its canonical UV-space geometry-to-geometry fusion that reduces dependence on dataset-specific appearance and capture conditions. Experiments on various benchmarks show that UVFaceFusion achieves state-of-the-art reconstruction accuracy while reconstructing a mesh from 16 input views in less than 3 seconds on a single RTX 4090. Code is available at https://github.com/grignarder/UVFaceFusion.

View free PDFSource page

Related papers

arxivcs.CVcs.GR2026-06-27

Reliability-Aware Monocular Depth Supervision for Sparse-View Neural Reconstruction

Wei-Teng Chu, Yashasvini Gopalan, Changju Yuan

Sparse-view neural reconstruction is challenging in outdoor driving scenes, where cameras usually move along a narrow forward-facing trajectory and provide limited multi-view overlap. Although monocular depth estimators can provide dense geometric priors, their predictions are no…

View free PDFSource page
arxivcs.CVcs.GR2026-07-06

MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing

Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim

Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In…

View free PDFSource page
arxivcs.CVcs.GRcs.LG2026-07-16

Online Neural Space Time Memory for Dynamic Novel View Synthesis

Baback Elmieh, Lynn Tsai, Zeman Li, Srinivas Kaza, Tiancheng Sun, Gabor Csapo, et al.

Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerf…

View free PDFSource page
arxivcs.GRcs.CV2026-07-05

SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

Geonung Kim, Jeongeun Park, Nuri Ryu, Di Liu, Sunghyun Cho

Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view…

View free PDFSource page