CORTEXA
← Browse
arxivcs.CV2026-07-08

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Xiaohan Zhang, Sebastian Starke, Alexander Winkler, Federica Bogo, Samir Aroudj, Yuting Ye

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.

View free PDFSource page

Related papers

arxivcs.CV2026-07-07

SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation

Shenbo Xie, Mingrui Cai, Xu Yang, Yifei Liu, Changxing Ding

Human-Object Interaction (HOI) video generation aims to synthesize realistic videos of humans manipulating diverse objects, serving as a promising avenue for AI-driven live streaming e-commerce. A primary obstacle in this domain lies in the complexity of modeling fine-grained phy…

View free PDFSource page
arxivcs.CV2026-06-26

IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion

Lizhou Lin, Songpengcheng Xia, Zengyuan Lai, Lan Sun, Jiarui Yang, Ling Pei

Capturing full-body human motion with object interactions is crucial for AR/VR and robotics applications, yet it remains challenging for conventional vision-based methods due to occlusions and constrained capture volumes. Inertial measurement units (IMUs) offer a compelling alter…

View free PDFSource page
arxivcs.CV2026-07-24

AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment

Ziyao Huang, Shunkai Li, Juan Cao, Chenyu Li, Youliang Zhang, Zixiang Zhou, et al.

Recent advances in video diffusion models have spurred interest in human-object interaction (HOI) video generation, which demands fine-grained control over interaction logic beyond single-subject animation. However, existing HOI methods rely heavily on explicit motion control, li…

View free PDFSource page
arxivcs.CV2026-07-11

GNOCHI: Generative Neural mOdel for Close Human-Human Interactions

Gonzalo Gómez-Nogales, Marc Comino-Trinidad, Andrés Casado-Elvira, Dan Casas

Creating realistic 3D human-human interactions in virtual environments is challenging due to the high degrees of freedom in the human body and the need for physically accurate poses that do not collide with each other. Traditional methods for human-human interaction are based on…

View free PDFSource page
arxivcs.CVcs.AIcs.GR2026-06-26

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration

Jiaxin Li, Yuxiang Wu, Zhenkai Zhang, Xinrui Shi, Haoyuan Wang, Yichen Zhao, et al.

Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs. However, existing monocular 4D reconstruction methods primarily focus on isolated objects, often faili…

View free PDFSource page